WARCRY
The way
the Dark and Light developers plan on making their game succeed
is by making it bigger than all the rest of the games currently
on the market. Using the VWorldTerrain engine, the DnL devs
are creating a world that is larger than any gaming world currently
on the market.
When I
was watching the demonstration of the game, the demonstrator
pulled back into a world map view and showed me the portion
of the world that was currently available for beta testers
to play in. The highlighted section was roughly an eighth or
a tenth of the current map. “This section,” he said, pointing
at the screen, “is about the size of the total amount of
land in the original Everquest,
before expansions.” With a game world that size, travel
becomes an integral part of any gamer’s play time, and
the Dark
and Light crew members were quick to point out the multiple
travel types that are available, even in beta. “We have
pets that you can ride on, as well as cheap public transportation,
where you ride on dragons and other creatures or contraptions,” he
said.
The immensity of the world and the ease at which the developers
created the environment was made possible through the new VWorldTerrain
technology, a development tool that allows game designers to
simply designate what type of environment they would like to
see in a certain area, and the technology will construct the
gaming environment for them. That is how the development team
was able to construct nearly a landscape that covers 15,000 square
miles. Even with the size, the game world looked unique and hand
made, even though the majority of it was randomly generated..
...Editor's
note - BigWorld, the server technology behind Dark
and Light, instead of VWorldTerrain, the technology
responsible for the terrain creation and rendering in Dark
and Light, was referenced by mistake in the
original article...
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