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Founders -
VWORLD was formed in April 2004. It succeeds to CPU Software research and
development studio, created in 1997. VWORLD is in charge of developing, marketing,
and exploiting the proprietary rights of VWorldTerrain© technology (formerly V-world, rebranded in June 2004).
Vincent
Pourieux
CEO and Technical Director
Vincent began his carrier in the
video game sector at the age of 15 by publishing his first game in a magazine
and has a long track record in the industry. He was first hired at Infogrames as
a programmer in 1988 and soon moved on to Technical Manager of the Consoles
department, recruiting, training and managing several teams which shipped a
dozen titles, among which blockbusters such as the Asterix and Obelix,
Smurfs, or Tintin series… His "Pix" scenario creation tool served the
creation of multiple platform products on consoles. Vincent also conceived the
first full 3D game of the company, called Light Corridor and
developed various 3D algorithms, C/C++ and Assembly libraries as R&D
Manager. He last occupied the position of Lead Technical Manager of the On-line
Games Department prior to separating from the group to join another company in
the multimedia sector in 1996, where he notably directed the creation of several
products published on the Infonie/Infogrames games portal.
In parallel, he began researching on programming alternatives to produce 3D
real-time outdoor scenes, which would not be limited in size and not be
dependent of costly graphic production, since games at the time were generally
offering a limited playing surface and most provided only indoor scenes. He
therefore laid the foundations of the at the time called V-world 3D real-time
procedural rendering technology, and formed CPU Software R&D studio in 1997. In
1999, he also co-founded the EMG game development studio and carried out the
technical supervision of various titles on consoles and PC like Nike the
Mission or Asterix and Obelix, the Movie and the development of
products based on VWorldTerrain technology, such as Speed Demons and the Eingana edutainment software, which was presenting the first
simulation of the entire Earth in 3D on 2 CD-ROMs. In 2002, Vincent co-founded
NPCube and adapted VWorldTerrain technology to the needs of the Dark and
Light MMORPG, allowing Dark and Light to feature as the "largest
MMORPG you've ever seen".
Vincent co-founded VWORLD in April 2004 to succeed to CPU Software. He serves as
the company's CEO and is in charge of the business and technical direction of
the company. He sees to constantly bringing additional functionalities
to VWorldTerrain technology, which places it at the forefront of 3D real-time
realistic visualization techniques, and empowers the vieWTerra platform
with unique assets, making it the only Earth viewer on the market allowing both
seamless travel and interactive building capabilities over the entire surface of
the Globe in real-time 3D, with a complete freedom of movement in every
direction from the bottom of the ocean to outer space.
Jean-Francois
Lévigne
Databases and Cartography Manager
Jean-François worked for one of
the C.I.F.P. sections of the French Ministry of Equipment from 1994 to 1996, as
a multimedia engineer and participated to the development of training products
of various kinds (video and multimedia).
Between 1998 and 2002, he served as a multimedia supervisor at M-Sat, a
company which had specialized in satellite images processing and wanted to
branch out into the CD-ROM, video and Internet products publishing business. He
therefore contributed to the Earth from Space collection: Germany,
France-United, Kingdom-Europe, United-States, jointly with Havas-Interactive. He
also helped to direct computer graphics-based video clips and to set up an
on-line satellite images visualization system, in collaboration with Enovant,
Univers Informatique and Grolier Interactive. He later worked on the database
management part of the Eingana software, in collaboration with CPU
Software and EMG. In 2002, he joined NPCube, so that the Dark and Light project
would benefit from his knowledge in the field of satellite imagery and digital
terrain models in order to shape the virtual terrain of the game.
Jean-François co-founded VWORLD with Vincent Pourieux in April 2004. He brings his
expertise in the field of databases management and satellite imagery treatment,
which contributes to offering an ever greater accuracy to the landscapes
produced by VWorldTerrain technology and allows to broaden the scope of its
potential applications.
Florence Lévêque
Marketing and Business Development
Florence holds a master’s degree
in English and American literature and civilization. She started her carrier in
1995 as an English teacher and a translator. In the video game sector, she
corrected and translated various marketing materials presenting the Eingana edutainment software and the Ganheptameron mythology of the Dark and
Light game. Prior to becoming a shareholder of VWORLD in 2006,
she participated to various tradeshows and exhibitions in order to
promote VWorldTerrain technology and helped the company in its day to day
business relationships with foreign customers and partners. Her current
responsibilities at VWORLD include marketing, communications, business
development and legal affairs. Florence is a strong believer that partnerships
need as much Art as they need Science and endeavours to place her
literary skills and teaching background at the service of the company's
operations. |