- Integration of buildings - VWorldTerrain includes a device for integrating architecture to the terrain, which comprises
two separate phases (that very same device can also be used to integrate all
objects): - Thanks to a dedicated tool, the terrain is automatically “terraformed”, before any building is erected upon it, just as one carries out excavation work before a house is built in real life. Using that tool entails modifications in the DEM and LandCover databases (in order to remove all hindering vegetation, such as trees, for example). Depending on the topography, the tool will be used to provide level ground, either by digging the ground or by filling it up, so that it would be fit for constructions.
Phase 2 : - Thanks to the rendering engine, buildings/objects are automatically integrated to the terrain, according to one of the following methods:
- Complete
adaptation to the terrain :
In addition to that, each
building has its own characteristics (see below), which results in a great variety
of rendering, even if the very same model is used over and over:
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