- Databases management - VWorldTerrain technology is based on a principle of generation of geometry in real-time.
Indeed, in order to achieve
a high degree of realism, especially when we come to projects which are based
on real world locations with real data, we use existing models.
In any case, those data are processed to make 3D terrain digital files, in which x and y generally express geographical coordinates (latitude, longitude) and z (altitude, in meters). E.g.: GTopo 30 (USGS) data, x, y precision = 1km, vertical precision = 1m ( i.e.42 000 kms x 21 000 kms) Marineris Valley (Mars) model: MOLA space
probe( NASA) data, x, y precision = 463 m, vertical precision = 1m Mount Saint Helens model: SDTS (USGS) data, x, y precision = 10 m, vertical precision = 0,1m Those files are represented
by more or less large squares, depending on how much precise they are; they
have to be assembled according to the desired surface area.
There are various types
of satellites, but the ones used for imagery are observation ones.They are about
800 kms above the Earth and possess a heliosynchronous orbit, which means these
satellites are always in line with the Earth and the Sun and take pictures at
fixed times, with their back to the Sun.
Unprocessed image By mixing these RGB channels, we obtain the true colours of the original picture.
3) Information on the nature of the ground and vegetation: These data are provided
by the satellite pictures infrared channels.
This research work, called remote-sensing, with a joint research job out in the field, along with a very precise classification, results in the reproducing of the exact nature of the terrain with the corresponding vegetation, at the appropriate location.
Therefore using and processing those three types of data in real-time is the key to the three-dimensional reconstitution of the universe accomplished by VWorldTerrain, with such an amazing realism. |